The events of the Final Days show that the stagnation and decay of aether within a person not only changes them into a Terminus, but utterly destroy their very essence until there barely anything left of them. Those overexposed to a primal's enthrallment mutate into creatures of that primal's elemental affinity, like errant Serpent Reavers whom the Sahagin and their primal Leviathan sometimes punish by exposing them to over-aspected water aether until they mutate into abominations resembling marine life. Such examples are seen in the voidsent and the sin eaters who were exposed to over-aspected amounts of Umbral and Astral aether. Overexposure of aspected aether causes profound mutations in living beings. Monsters in aether-abundant areas are more threatening. Places where it gathers most are typically vivid, particularly in the Black Shroud, which is so rich in aether that the sentient, elementally aspected aether-beings known as Elementals reign over the wood, alongside the cooperative Gridanians.Īether is considered dangerous in high concentrations, and often makes the afflicted more aggressive, if not completely mad. This generally augments the creature (human or otherwise) physically, and those unaccustomed to channeling the new energy may go mad.Īether flows nigh imperceptibly throughout the planet. When a living entity arrives on the scene of a battle, no matter how ancient, the excess aether will enter this new host and expand its native aether. ![]() As aether is akin to soul energy, more violent and dramatic deaths tend to yield more excess aether. Only so much of it can cross over at a time, and any excess remains to form a glowing mist, crystals, or even ghostly apparitions. It also comes in three forms: memories and souls which are interconnected, corporeal aether like the aetheryte, and forms of nourishment that are in constant flux.Īether is released from the body upon death and it disappears from the physical realm to mingle back into the aetherical sea from which all life begins. Aether can be aspected into six elements-ice, water, wind, lightning, fire, and earth-and drawn towards two polarities: Astral, the active, and Umbral, the passive.
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